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Jonathan's avatar

Great write-up prof! I think you make an important point about the scalability of your solutions to AI. I think another thing to consider is the self-selection bias for these courses.

By the time students reach 400 level courses at U of T, they tend to be already deeply invested in their academic interests and area specializations (not to mention more knowledgeable on university plagiarism policies). Like you mentioned, these seminar classes are small, so individual effort tends to be more visible, impactful and accountable. Thus, the kinds of students who take these classes already tend to put in more effort and avoid "shortcuts" like generative AI.

Contrast this with your average student in an Intro course like POL100 or POL208. They tend to skew younger and may only be taking this class to fulfill a prerequisite, which already by itself lends to less academic engagement. They might be going into the course with the mentality of "I just want to get this done and over with". When you combine that with larger class sizes and a generalized course curriculum, cheating is not only more tempting, but also easier to get away with. Hand-written assignments are one way to address this issue, but I don't think it can truly be solved.

Anyways, just another thing to consider!

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Vishal Sachdev's avatar

Awesome idea to build a game. With no code tools, we can actually expect students to build the game as part of the course.

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